This year, visitors to SIGGRAPH Asia can experience how virtual reality applications are reviewed and edited daily, to witness first-hand how VR editing technology is applied, by experiencing Fulldome.pro’s 8M Full Dome setup as a VR Dailies Theater. The stimulating VR Showcase Program in the domes will feature VR reviews for Christopher Nolan’s Dunkirk and Ubisoft’s Assassin’s Creed. The VR Showcase Program also features industry leaders, influencers, and developers who will discuss critical topics in the virtual and augmented reality space including research, application in health care, web-enabled immersive technologies, virtual event technology, strategies for journalism, business, and exploration, design principles for VR/AR, and VR for social good.
“We believe that SIGGRAPH Asia’s VR Showcase is a rare opportunity to create a global hub for discussing and exploring the technical and human impact of these technologies with a wide range of thought leaders in the field. We hope you will join us for a unique event that will tackle how VR and AR can be utilized to make an impact in Asia, the world at large, and in varying industries,” said Juan Miguel de Joya, VR Showcase Chair and Senior Support Engineer at DigitalFish at Google Spotlight Stories, USA.
In a SIGGRAPH Asia first, the Art Gallery Program will have a special project titled, Mind-Body Dualism. Created only for SIGGRAPH Asia, this project is a collaboration between artists from Thailand, Vietnam, Singapore and the Digital Museum of Digital Art (Dimoda) to build an environment where artists from Southeast Asia explore the virtuality in its reflections of their physical worlds.
The Emerging Technologies Program will focus on several “live” demonstrations in virtual and augmented reality as well as embodied interaction, which will change the way people experience games, movies and photos. For academia, the Technical Papers Program will showcase state-of-the-art research results on topics ranging from modeling and design to fabrication, from HDR imaging to novel displays and from physically-based animation to capturing faces, bodies, and hands, among others . At the Workshops Program, participants are encouraged to actively discuss novel research ideas at three workshops: Data-Driven Animation, Artificial Intelligence MEETS Virtual and Augmented Realities and Digital Heritage and Innovative Collaborations.
Related: Virtual Event Market Forecast